Πέμπτη, 6 Ιουνίου 2013

Lee Sin

Lee Sin
the Blind Monk




80
50
30
80
STATISTICS
HEALTH428 (+85)ATTACK DAMAGE55.8 (+3.2)
HEALTH REGEN.6.25 (+0.7)ATTACK SPEED0.651 (+3%)
ENERGY200ARMOR16 (+3.7)
ENERGY REGEN.50MAGIC RES.30 (+1.25)
RANGE125MOV. SPEED350

Patch v1.0.0.139

Flurry
(Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each.
Flurry is a passive ability that activates whenever Lee Sin uses a champion ability, granting him bonus attack speed for his next 2 autoattacks within 3 seconds. Both of the enhanced attacks will also grant Lee Sin an amount of energy.
  • Flurry does not activate when using summoner spells.
  • Flurry does not stack but it will refresh its duration and number of attacks each time an ability is used.
  • Flurry will still return energy even if the attack is dodged ( Counter Strike), parried ( Riposte), blocked ( Aegis Protection), or if it misses (blinds).








Sonic Wave
(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
  • Cost: 50 energy
  • Range: 975
Cooldown: 11 / 10 / 9 / 8 / 7seconds
Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage)

Resonating Strike
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage.
  • Cost: 30 energy.
  • Range: 1100




Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage)







Sonic Wave is a collision linear skillshot that deals physical damage to the first enemy unit it hits, marking and revealing them for 3 seconds. For the next 3 seconds, Lee Sin can activate Resonating Strike to dash to the marked target, dealing physical damage to it on arrival. Resonating Strike's damage is equal to a base amount plus a percentage of the target's missing health.
  • Sonic Wave/Resonating Strike does not proc on-hit effects.
  • Sonic Wave/Resonating Strike procs spell vamp and  Rylai's slow similarly with all single target spells and abilities with full effect.
  • Sonic Wave/Resonating Strike will not damage  Black Shield.
  • Sonic Wave/Resonating Strike pops Spell Shield.
    • If Sonic Wave is blocked by a spell shield, it will prevent the mark's placement and any follow up with Resonating Strike.
  • Sonic Wave has a brief channel time (0.1s) upon cast before it activates.
  • Sonic Wave can hit and reveal stealthed units.
    • If Resonating Strike is used, the target will no longer be revealed. Damage will still be dealt.
  • Resonating Strike can travel through walls.
  • Crowd Control Effects can stop Resonating Strike mid-way such as  Headbutt
  • If Resonating Strike is activated and the target dies mid-flight, Lee Sin will still travel to their last location.
  • Sonic Wave is launched from Lee Sin's stretched-out hand. Units standing inside of the hand animation will not be hit by the skillshot (meaning that if you are in melee range of your target, you may need to move backwards before casting).

Sonic Wave

Safeguard
(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
  • Cost: 50 energy
  • Cooldown: 9 seconds
  • Range: 700
Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power)

Iron Will
(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal and spell vamp.
  • Cost: 30 energy
Spell Vamp & Lifesteal Bonus: 5 / 10 / 15 / 20 / 25 %
Safeguard is a targeted dash ability that causes Lee Sin to rush to a target allied unit, giving both the target and himself an absorption shield for up to 3 seconds on arrival. After using Safeguard, Lee Sin has 3 seconds to cast Iron Will, giving himself life steal and spell vamp for 5 seconds.
  • Safeguard can be used on champions, minionspetswards H-28G Evolution Turret Demacian Standard Jack In The Box Noxious Trap, and  Rampant Growth (as a plant, not a seed)
    • When cast on wards, Safeguard reveals the ward for 2 seconds.
  • Safeguard can be self-cast to shield Lee Sin without dashing to an ally.
  • Safeguard cannot be used while immobilized.
    • Lee Sin will be unable to self-cast Safeguard if he is rooted or snared.
  • When stacked with magic shields such as  Hexdrinker or  Black Shield, these shields will take magic damage before any all-damage shields.
  • When stacked with normal shields such as  Inspire or  Eye Of The Storm, the most recent shield takes damage first.
  • Safeguard can travel through walls.
  • Crowd Control Effects can stop Safeguard mid-way such as  Headbutt
  • Safeguard will interrupt  Resonating Strike if casted mid-way and  Resonating Strike will not deal damage.
Safeguard

Tempest
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
  • Cost: 50 energy
  • Cooldown: 10 seconds
  • Diameter: 350
Magic Damage: 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage)

Cripple
(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Cost: 30 energy
  • Diameter: 500
Slow: 20 / 30 / 40 / 50 / 60 %
Tempest is a point blank area of effect ability that reveals, deals magic damage, and marks all enemy units in an area around Lee Sin. For the next 3 seconds, Lee Sin can cast Cripple to reduce the movement speed and attack speed of marked enemies for 4 seconds. Affected units will gradually recover their movement and attack speed over the duration.
  • Tempest does not proc on-hit effects.
  • Tempest procs spell vamp and  Rylai's slow similarly with all are of effect spells and abilities with diminished effect.
  • Tempest will damage  Black Shield and only the slow will be negated.
  • Tempest pops Spell Shield.
    • Targets protected by a spell shield will not be marked and therefore not affected by Cripple.
  • Tempest has a brief channel time (0.1s) upon cast before it activates.
  • Tempest can hit, mark and reveal stealthed champions.
  • However, if Lee Sin hits a neutral minion, enemy pets, clones, and champions and the target walks over a ward,  Noxious Trap Jack In The Box, it will reveal the ward and is targetable within the time of 4 seconds.
  • Tempest grants vision of all enemies hit, even if they enter the Fog of War or brush.
Tempest

Dragon's Rage
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
  • No cost
  • Range: 375
Cooldown: 90 / 75 / 60 seconds
Physical Damage: 200 / 400 / 600(+2.0 per bonus attack damage)
Dragon's Rage is a targeted ability that deals physical damage to a target enemy champion, also knocking it backa set distance over 1 second. Any enemy units that the original target hits during this knockback will also take the same amount of physical damage and are knocked up for 1 second.
  • Dragon's Rage does not proc on-hit effects.
  • Dragon's Rage pops Spell Shield.
  • Dragon's Rage will not damage  Black Shield but the knockback or knockup will be negated.
  • Dragon's Rage procs spell vamp similarly with all single target spells and abilities with full effect on all enemies hit. PENDING FOR TEST
  • Dragon's Rage procs  Rylai's 30% slow on the main target and the 15% slow on secondary targets.
  • Dragon's Rage has a brief channel time (0.2s) upon cast before it activates.
    • The target is unable to move, attack, or cast spells for this duration.
  • If Dragon Rage's primary target dies from the damage, it won't be knocked back and no knock-ups will occur.
  • Both the knockback and knockup effects of Dragon's Rage will interrupt channelling abilities.
  • Dragon's Rage can knock enemies through walls.