|Flurry is a passive ability that activates whenever Lee Sin uses a champion ability, granting him bonus attack speed for his next 2 autoattacks within 3 seconds. Both of the enhanced attacks will also grant Lee Sin an amount of energy.
|(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.|
Sonic Wave is a collision linear skillshot that deals physical damage to the first enemy unit it hits, marking and revealing them for 3 seconds. For the next 3 seconds, Lee Sin can activate Resonating Strike to dash to the marked target, dealing physical damage to it on arrival. Resonating Strike's damage is equal to a base amount plus a percentage of the target's missing health.
|(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.|
|Safeguard is a targeted dash ability that causes Lee Sin to rush to a target allied unit, giving both the target and himself an absorption shield for up to 3 seconds on arrival. After using Safeguard, Lee Sin has 3 seconds to cast Iron Will, giving himself life steal and spell vamp for 5 seconds.|
|(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.|
|Tempest is a point blank area of effect ability that reveals, deals magic damage, and marks all enemy units in an area around Lee Sin. For the next 3 seconds, Lee Sin can cast Cripple to reduce the movement speed and attack speed of marked enemies for 4 seconds. Affected units will gradually recover their movement and attack speed over the duration.|
|(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.|
|Dragon's Rage is a targeted ability that deals physical damage to a target enemy champion, also knocking it backa set distance over 1 second. Any enemy units that the original target hits during this knockback will also take the same amount of physical damage and are knocked up for 1 second.|